

Like primary weapons, there will be a wealth of secondary weapons to choose from, including pistols, shotguns, launchers, and melee weapons. These weapons are considered secondary ways of dealing with enemies. Ammo – How large a weapon’s magazine is and how fast an Operator can reload with it.Accuracy – How much recoil the weapon has, as well as its stability and hipfire spread.Speed – How much the weapon affects an Operator’s movement speed and ability to aim down sights.Firepower – How much and how fast a weapon deals damage against enemies and vehicles.These stats are summarized into the categories below under each weapon’s description: Your primary way of outputting damage against infantry and enemy tech in Multiplayer, a primary weapon can be an assault rifle, submachine gun (SMG), tactical rifle, light machine gun (LMG), or sniper rifle.Įach weapon category has its own strengths and weaknesses, and each individual weapon carries its own set of unique statistics.

As you rank up, additional custom class slots will be unlocked throughout the Beta.

Upon reaching Rank 4, custom class slots will be available for you to configure to your liking. Create-a-Class returns to help you put together a variety of weaponry and tools for your Operator so they are well prepared for the battlegrounds of Multiplayer.
